Winning at Checkers Without Capturing Any Piece

A checkers variant is played without the need to capture any enemy piece. Though the challenge of capturing enemy pieces is gone this checkers game is nonetheless as exciting as the popular capturing variant. The name of the game is who gets to transfer one's pieces first to enemy territory. It's capturing enemy territory, not enemy pieces.

In this game we use the same checkers board and pieces. We use the same starting formation—using the first 3 rows and putting 4 pieces each row—for the white and black pieces. We also use the same movements, which are all diagonal in direction, moving forward only a square at a time. No capturing is involved but instead we overtake enemy pieces using the movement in capturing a piece. Here's how it works.

When an enemy piece moves forward to our piece so that it is within capturing range of our checker piece, we jump over it with that piece and occupy the vacant square directly behind the enemy piece. But we do not take the "captured" piece on the board. We let it stay there. Thus, instead of capturing, we have gained a lead by having our piece advance in position inside enemy territory. The race is to get all our pieces inside the enemy camp first.

All capturing moves and strategies are applicable in this checkers variant. For instance, single and double captures, multiple captures, and the principle of forced captures are all applicable, but only in maneuvering. No piece is taken out of the board. They remain in their positions and can be moved any time the opponent chooses to during the enemy's turn to act. However, there's no race for crowning a piece here. Crowned pieces and their special movements and strategies are of no use here because they don't count.

Corner and edge strategies are perfect in this game. It is safer to get to the other side via the edge and corner routes. Opting for central paths often would subject our pieces to being overtaken at most times. Although making central movements is inevitable, we try to lessen them and focus instead on side paths. When at the sides, we have more chances of making double or even multiple "capture" movements than the enemy has.

This checkers variant is a fun way of enjoying the same game with a slight twist. As they say, variety is the spice of life. So, why not try a spicier game of checkers?