Crowning Pieces that Overcome Captures
Checkers is a race to get to enemy territory and touch down with a piece on the territory's last row. The enemy also aims to touch down with a piece on our territory's last row. However, the race is unique in that it involves capturing enemy pieces and putting them out of commission for the rest of the game. The reward in reaching the last row is a crowning in checkers.
Crowning is when a piece has successfully reached the last row inside enemy territory. Before that could happen it has to successfully undergo great risks of being captured by the enemy. Most pieces end up as sacrifices in the game to pave the way of other ally pieces to make it to finish line. A successful piece is rewarded with a crown. This is done by "crowning" it with a captured ally piece to distinguish it from the rest of the pieces on the board—or placing another unused ally piece on top of it.
A crowned piece has about ten times the power of an ordinary piece. It can jump over several squares on a single diagonal line. It can jump from end to end diagonally while also still have the option for single spaced movements. Best of all, crowned pieces can capture lone enemy pieces even if several vacant squares are in front or at the back of them diagonally. However, they're still limited to diagonal directions.
Hence, a secondary goal is crowning in checkers, next to capturing all enemy pieces. Imagine if we crown 2 to 3 pieces in a game. There's no rule limiting the number of pieces we may crown. As long as they manage to reach the last row, they are crowned. All pieces are eligible for crowning, but the reality is that most of them are likely to fall into enemy hands. In the end, mostly 1 or 2 are crowned.
Crowned or converted pieces are not exempt from the capturing rule. They cannot ignore enemy pieces that they can capture. Hence, many crowned pieces are trapped because of this. If we have 2 pieces in tandem in a corner and a crowned piece happens to fall along their diagonal direction we may simply move the leading piece towards the crowned piece to trap it. When it takes one of the pieces the other can capture it.
Crowning in checkers is a valuable wining strategy. It hastens our victory by empowering crowned pieces to do their job about ten times better.